• Swindler:

Initial Equipment

When you finish the last occupation for a character and elect to "begin
adventuring," the initial party members receive equipment. Additional
characters created during the game bring no equipment with them. This
prevents you from constantly adding characters, taking their equipment,
then dismissing them to add others, etc.
  • Alchemical Potions: Each character receives one potion for each
formula he or she knows. If sold, these potions can provide a starting party
with valuable "working capital" to buy more immediately useful items
(such as armor and weapons, or components for more potions).
  • Weapons: Starting characters each begin with a weapon. The
character's single best weapon skill determins which is received:
wEdg (Edged weapons)
Shortsword
wImp (Impact weapons)
Club
wFll (Flails)
Military flail
wPol (Polearms)
Short spear
wThr (Thrown weapons)
throwing knife
wBow (Bows)
Short bow
wMsD (Missile devices)
Crossbow
  • Armor: The last occupation of a character determines what armor, if
any, is received.
Knight
V:Brigandine
L:Chainmail
Veteran
V:Brigandine
L:Cuirbouilli
Captain
V:Brigandine
L:Studded Leather
Soldier
V:Chainmail
L:Studded Leather
Manorial Lord
V:Chainmail
L:Leather
Travelling Merchant
V:Chainmail
L:Leather
Schulz
V:Cuirbouilli
L:Studded Leather
Recruit
V:Cuirbouilli
L:Leather
Noble Heir
V:Studded Leather
L:Leather
Hunter
V:Studded Leather
L:Leather
Bandit
V:Studded Leather
L:Leather
Thief
V:Leather
L:Leather
Courtier
V:Leather
(none)
Peddler
V:Leather
(none)
Local Trader
V:Leather
(none)
Local Trader
  • Wealth: The initial money of the party is about 9 groschen: the exact
amount varies somewhat.


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